Click on image to view project details. The copyright for each work is held by its author.
Next Limit Technologies Software Development for the formZ plugin for Maxwell Render 2
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Rob Ley and Joshua Stein Motion control software development and custom electronics for Reef, an interactive project installed at Storefront for Art and Architecture, New York
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Kerry Tribe Custom software development, electronics, and industrial design for Milton Torres Sees a Ghost, an installation first shown at the Arnolfini Gallery, Bristol, UK
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Ball-Nogues Studio Custom 3D form-finding software, proposal renderings, and animation for Air Garden, an installation for LAX Airport.
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Ball-Nogues Studio Custom 3D form-finding software for Built to Wear, an installation commissioned by the Shenzhen Biennale of Architecture and Urbanism, Hong Kong
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Ball-Nogues Studio Custom 3D form-finding software and proposal renderings for Veil, an installation commissioned by the 10th and Mission Stair Tower, San Francisco
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Ball-Nogues Studio Custom 3D form-finding software and proposal renderings for Cloud, an installation commissioned by the 10th and Mission Senior Center, San Francisco
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Ball-Nogues Studio Custom 3D form-finding software for Feathered Edge, an installation commissioned by the Museum of Contemporary Art, Los Angeles
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Ball-Nogues Studio Custom software and electronics for the Installator, a custom CNC machine for dying, marking, and cutting cordage
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Ball-Nogues Studio Custom 3D form-finding software for Suspension Sculpture at the LA County Building and Safety Permit Office
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Ball-Nogues Studio Custom 3D form-finding software for Cradle, a large-scale public sculpture
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Ball-Nogues Studio Custom 3D form-finding software for Echoes Converge, a site-specific installation constructed at the 2008 Venice Biennale
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Ball-Nogues Studio Custom 3D form-finding software for Copper Droopscape, a sun-shade structure built for the 2008 Coachella Music Festival
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Ball-Nogues Studio Custom 3D form-finding software for Unseen Current, a site-specific installation at Extension Gallery for Architecture, Chicago
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Ball-Nogues Studio
Custom 3D software and modeling for San Diego City Wall, a 4'-5" x 25' bas relief wall sculpture
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Rebecca Campbell Custom software and fabrication coordination for Campbell's sculpture, Satellite
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Joseph Dumbacher John Dumbacher 3D computer modeling for the artists' sculpture series, Pivot
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Jeffrey Neale A form-generative software application for Growths, a series of large-format digital C-prints, animations, and sculptures.
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Jeffrey Neale Two software applications and a scripting language for Ten Worlds, a video installation which generates and recites poetry in real-time
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Greg Niemeyer Industrial Design for Black Cloud, a networked sensor platform used by students to study air quality
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Marie Sester Computer animated video of Sester's interactive multimedia installation Threatbox.us
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Marie Sester Software development, electronics, and 3D CAD-CAM computer modeling for Sester's interactive sculpture, Mirror
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Marie Sester Motion control software / interactivity design for Sester's interactive installation, BE[AM]
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Katie Byron Custom software and electronics for Los Angeles Street Smarts, a series of interactive exhibits built for the Childrens Hospital of Los Angeles
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Daniel Wheeler Custom software, custom electronics, and video component specification for Wheeler's installation, Trog's Loop
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Redux Project Computer generated previsualization of the artists' installation, Callspace
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